Using "Yes" and "No" markers effectively helps your dog understand what behaviors are desirable and which ones are not. This clear communication builds consistency and trust. Here's a step-by-step guide to teaching and using these markers properly.
Lesson: Teaching "Yes" and "No" Markers
Goal:
Train your dog to recognize "Yes" as a marker for correct behavior and "No" as a marker for incorrect behavior, without intimidation or confusion.
Step 1: Understanding the Markers
"Yes" = Correct behavior (Reinforcement Marker)
Means: "You did it right, and a reward is coming!"
Always followed by a treat, praise, or toy.
"No" = Incorrect behavior (Negative Marker, Not Punishment)
Means: "That’s not what I want, try again."
Not followed by punishment, just the absence of a reward.
Step 2: Teaching the "Yes" Marker
1. Charge the "Yes" Marker
Say "Yes" in a happy tone.
Immediately follow it with a treat.
Repeat 10-15 times until the dog anticipates a reward when hearing "Yes."
2. Associate "Yes" with Correct Actions
Ask for a simple behavior your dog already knows (like "Sit").
The moment your dog performs the behavior, say "Yes!" and give a treat.
Repeat with different behaviors (Sit, Down, Come, etc.).
Step 3: Teaching the "No" Marker
1. Introduce "No" with a Neutral Tone
Pick a neutral, calm tone—not angry or harsh.
Avoid yelling or saying it repeatedly.
2. Use "No" When the Dog Makes a Mistake
Example: If asking for a "Sit" and the dog stands, say "No" calmly.
Wait a moment, then repeat the cue.
When the dog performs correctly, mark with "Yes!" and reward.
3. Avoid Overusing "No"
Don’t say "No" for natural dog behaviors (sniffing, exploring).
Use it only when the dog ignores a known cue or does an undesired behavior (e.g., jumping on people).
Step 4: Practicing with Different Scenarios
Basic Training Commands – Use "Yes" for correct responses, "No" for mistakes.
Impulse Control – If the dog tries to grab food without permission, say "No" and only give it when they wait.
Behavioral Corrections – If jumping up, say "No", guide them into a sit, then mark "Yes" and reward.